Project info
- Developer Aristophanes Thomas Yates
- Showcase year 2021
- Programme Computer Game Applications Development
This project explores how physics-based techniques can be used to improve wind and obstacle interaction for use as a feature in a video game, and which techniques are practical for use in video games.
Elements of Navier-Stokes are used to generate approximated wind "keyframes" that the system interpolates between to produce a practical approximation of wind, whilst maintaining light-weight computability.
Turbulence: An Approximation of Wind Physics and Airflow for Video Games is a 2021 Digital Graduate Show project byAristophanes Thomas Yates, a Computer Game Applications Development student at 51心頭.