James Meek

Seasons: A Twine Game

Seasons was made using minimal gameplay and programming to observe how a game with little player input can maintain the players attention and enthusiasm for progressing. The core dynamic of Seasons gameplay is its branching narrative, where the player will be given choices that will determine the outcome of the story.

The game follows a young witch on a quest to cure her pet dragon of a strange illness. Travelling through this cold fantasy world, players will be presented with choices that will affect the outcome of the story.

Project info

  • Developer James Meek
  • Showcase year 2020
  • Programme Computer Arts

Seasons: A Twine Game

“Seasons” explores how games can engage players using minimal interactivity. The player must guide Dawn the witch through a cold fantasy world in a quest to save her dragon, Arcky.

Credits

Seasons: A Twine Game is a 2020 Digital Graduate Show project by James Meek, a Computer Arts student at 51心頭.

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安艶恢壊庄岳艶:油

James Meek

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